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Meee One
Clones Of The Damned Zero-Day
31
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Posted - 2013.12.22 02:12:00 -
[1] - Quote
Since HAVs currently move really fast,and can repair any damage as it's being done. I request the removal of HAVs and LAVs scanning ability. Dropships would keep the ability since they are in significantly more danger,while they scan. Scanning on a god-like vehicle only adds insult to injury. Because as infantry risks death using their scanners vehicles can just rapidly flee or even take the attacks and shrug them off. Make them have a reliance on infantry scanners and dropships' scanning. This way a single tank won't charge a point like a madman,it will make tankers consider waiting for support. Lest the get swarmed to death. |
Meee One
Clones Of The Damned Zero-Day
31
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Posted - 2013.12.22 03:47:00 -
[2] - Quote
Dunce Masterson wrote:-1 no way how about we remove the ability of logistics suits to be able to equip damage mods while we are at it and give all logistics suits only 3 high and 3 low slots on all of them how about we give all the assault suits 4 highs and 4 lows and 210 shield and armor hp with 25 shield recharge rate so that their 5% shield recharge rate is worth a dam ect. ect. Wow,all i said was 'remove this one module'. And off you go on a tangent.I didn't say reduce speed,armor or defenses. Tanks would STILL be nigh unkillable. HAVs NEED a weakness,and not having an all seeing eye is a valid one. You must be a tanker that abuses the scanner to hunt players. Also,the suits you named NEED support or they die quickly. |
Meee One
Clones Of The Damned Zero-Day
31
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Posted - 2013.12.22 04:18:00 -
[3] - Quote
Dunce Masterson wrote:look if some meta gamer can unlock proto caldari logistic dropsuit and equip 5 complex damage mods to the suit then i see no reason for the tanker to run a scanner while his team flanks you or is waiting around the corner. Did you even do the PG/CPU cost correctly? Also,you said proto which at its base is what,53-57k just for the suit? Gone in 2 shots from an all seeing tank around the corner. So add up all the costs of (according to you) 5 complex damage mods 3-5k each. I see more than 60k isk gone already and that doesn't count the rest of the eq lost. Vs a cheap all seeing tank. Lolno How would you feel if you invested your hard earned sp into a suit and eq costing easily 100k per suit,and a noob spends maybe 60k for a nigh immortal tank you can't kill,and he can reveal you and hunt you down.(and frequently does) Doesn't seem fair does it? Because it isn't. Tankers no longer fear death.And infantry regardless of how modded they are can be brought down by other clones. |
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